Friday, August 22, 2008
Friendly Fire Will Not Be Tolerated!
If I'd known that this game was so short I would have saved the snark for this article instead of writing that throwaway post last week.
This is my first game post in a long while, and my first ever about a PS3 game, so I may as well start with a few words about the system itself. As a piece of hardware it can't be argued that it's not impressive. Sure it might be an enormous beastly monolith of a console sizewise but it is still only half the size of my PC (itself an enormous behemoth, by today's PC standards). At least it makes up for it's huge form factor by being whisper quiet, unlike the PS2 (or again my PC, which makes a roar like a dying elephant when it starts up). And as you'd expect from a piece of electronics containing such a ridiculous amount of processing power it renders games beautifully, at the very least justifying its reputation as the technical apex of console gaming today. I haven't bought any blu-ray discs yet (watching hi-def movies on my tiny 22” screens would be a bit of a joke), so I can't comment on that aspect of it, but it's fair to say that overall I'm pretty happy with the PS3 hardware.
Lets skip the incredibly aggravating fact that the model I own is not backwards compatible with PS2 games (guess I'll never finish Final Fantasy 12 then), and focus on the one huge damning failure on the part of the PS3, the much lamented fact that there are seriously, absolutely no good games available for it. At all. It's a real shame (and something of a mystery) that a system with such potential is going to waste, but here's hoping that Sony pull their thumb out one day soon. I was frankly a bit shocked at my lack of choices the first time I went shopping for games for it. While I ended up picking up Dynasty Warriors 6 (shallow but addictive), Assassin's Creed (brilliant ideas, boring gameplay) and Grand Theft Auto 4 (ditto) I considered it a pretty paltry haul consisting only of things that are barely OK, but that I ended up buying just for the sake of having something for the console. It's almost comical, why do we get the shitty Burnout Paradise, but the awesome Burnout Revenge is an Xbox exclusive? The other week in desperation I ended up picking up Call Of Duty, which has gotten pretty good reviews (or at least the Xbox version has).
The Call Of Duty series is part of a booming genre of World War II based FPSs, although this fourth instalment deviates from its predecessors by being set in the modern day (with the obligatory Middle Eastern and ex-Soviet bad guys). There are a lot of things I can praise about this game. For a start it doesn't force you to sit through the obnoxious ten minute install that the other PS3 games I've bought have done. Secondly it looks fantastic, by far the best looking game I've seen to date on a pretty good looking console, and the gameplay is slick, easy to pick up and satisfying to play. However its greatest achievement is a real sense of immersion; the trappings of a real special ops operation are probably not at all accurate but are at least convincing enough to distract you from the fact that you can get shot three times in the head and walk away, and that the terrorist organisation appears to have so much manpower that they can afford to send hundreds of their grunts to get slaughtered by US marines. A late night session leaves the player feeling too jittery and wound up to sleep, with a head full of exploding grenades and close call bullet traces.
Yet despite it's initial appeal I ultimately found Call Of Duty a let down. As I implied earlier, the story is the usual retarded bullshit, and further to that it's also too short. I was quite surprised when the game suddenly came to an end after killing a bad guy who was only introduced a couple of levels earlier. Of course I'm used to this kind of bullshit and considering how little time I have for games nowadays I shouldn't complain too much about the length, but what really lets Call Of Duty down is that the gameplay, while slick, is actually very shallow. For the first few levels the constant sensory overload is enough to distract the player, but it eventually becomes apparent that despite the surface appearance of tactical complexity there's very little to the game except for blindly charging into battle and relying on chance to save you from the occasional incoming grenade. Despite a wide array of abilities, including flash bombs, C4, airstrikes and night vision, you never need to do anything except tap the auto aim button and fire your default weapon for most of the game, an action that is soothing (and satisfying when you pop some poor Ruski's noggin off with a head shot), but ultimately wears thin after a few levels.
Yes the game's real strength is in multiplayer, and I actually happen to have played a moderate amount of it (not my usual style I know), and can confirm that it's pretty decent. This is all well and good, but I'm still waiting impatiently for a genuinely good single player game to let the PS3 show what it can do.
Thursday, August 14, 2008
They Stole Our Honour!
Just for once I'd like to play a game where you play a former Russian secret service agent who's called back into action in order to stop a crazy American former general who, pissed that the cold war is over, steals a nuke and tries to blow up Moscow.
Sunday, December 16, 2007
Nerd Links Day
But even funnier is Zero Punctuation at The Escapist, easily the best video game reviews I've ever read.
Friday, December 07, 2007
There Will Be Cake!
It's taken a long time but Valve have finally released the next episode of Half-Life, more than a year after the last one. It's a pretty sorry attempt at an episodic release scheme but when the results are this detailed and polished it's hard to complain that they've been taking their time to get it right.
There's not much to say about this instalment that I didn't say about the first episode, as the developers have found a winning formula and with fair reason see no reason to deviate from it. Expect lots of frenzied battles in a wide variety of locales, a spot of logical puzzle solving, and plenty of biffing stuff about with your gravity gun, just like in its predecessors.
While the Half-Life Episodes series has not thus far introduced much in the way of new gameplay, I am very pleased with their main contribution to gamedom: the use of actual real believable characters who look and act like like actual human beings, instead of ridiculous action movie clichés. For once I actually gave a shit about what might happen to the supporting cast during the cutscenes, which is something that I don't recall ever feeling while playing a game before (there were a few games that came close (some of the Final Fantasies, Planescape Torment) but the mechanics of gameplay always ensured that nothing permanent would happen to any of your party members. Yeah, I'm not one of those people who cried when Aeris died. She was pretty boring really...)
Fortunately for the long-windedness of this post the new episode was released in a package with a unique new game, Portal. Using the same engine and gameplay as Half-Life, and loosely set in the same fictional world, the game puts you in control of a sketchily defined character trapped in some kind of research facility and forced to complete a series of puzzles using a gun that creates portals that you can use to teleport from one place to another.
It's a short, clever puzzle game, with a smart but simple plot that is revealed a little at a time as you explore. Definitely worth noting is the game's weird, perverse humour. The player is guided by a sinister, omnipresent observer who's gentle, upbeat manner is belied by the dangerous situations that it's forcing you into (“We regret to inform you that our last statement was an outright falsehood. We promise to always tell you the truth in the future.”) and the game as a whole has a general atmosphere of gleefully sarcastic whimsy that I, and apparently almost everyone else expressing their opinion on the internet at the moment, find delightfully refreshing.
It's great to see a successful, established game developer doing something like this. A short, smart, cheap game that doesn't wear out it's welcome fills a much neglected niche in a market dominated by huge, expensive blockbusters. Also, any game that features the vocal talents of Mike Patton as a gibbering ball of hate is already made of win and awesome.
Thursday, October 18, 2007
A Choice From The Gods Is As Useless As The Gods Themselves
The original God of War was one of the best games of 2005. The gameplay was perfectly executed, delivering a visceral thrill as your avatar, the Spartan warrior Kratos, carved a swathe of death and devastation through a fantacised Ancient Greece swarming with mythological demons. The game was enhanced by hugely epic art direction and a decent story which, while no Planescape: Torment, was a cut above the standard idiotic console game bullshit.
For the sequel the developers have changed exactly nothing. Despite being elevated to godhood at the end of the first instalment, the beginning of God of War 2 sees Kratos stripped of his powers and sets him off on a quest largely similar to the one in his 2005 outing: retrieve a magical artifact in order to slay a pesky deity, simply substituing Zeus for Ares as the villain of the day.
The story leaves much to be desired, in the first game Kratos was an interesting character in a tortured anti-hero kind of way, but in this instalment he does little except shout “ZEUUUUUUUUUUUUUS” and threaten to kill people. The art direction doesn't hold up quite as well either, although only for technological reasons. The last couple of years have seen the release of the next generation of gaming consoles and the creaky old PS2 doesn't look too shit hot any more. Even with these shortcomings it's hard to be unsatisfied with this glorious gameplay. Armed with the experience of the first game the developers have streamlined things still further so that there is never a moment not filled with awesomeness as you run from brutal battle to epic setpiece to cunning puzzle. They've upped the 'epic' aspect to ridiculous heights (as usual Penny Arcade say it well) and the boss battles are all absolutely brilliant, beating out even the high standards of the first games' 'giant cyborg minotaur' setpiece. The penultimate battle with the Fates is just stunning.
There's nothing new to see here but it's executed flawlessly once more. There's been a bit of a shift to style over substance but when something is this fucking stylish there's no reason to complain about that.
Wednesday, June 27, 2007
Books With Pictures. Two Of Them
by those guys from Penny Arcade
If you play video games and use the internet (and obviously you already do the latter) then you know what Penny Arcade is already. If not, then you will most likely be completely bewildered, confused and probably offended by every thing in this book.
This collection is the first in a series of compilations of the webcomic, and it's surprisingly worthwhile. These guys were worth a few laughs almost right from the start; before we are even ten pages in we get to one of my all time favourites of theirs.
The book itself contains the expected extras, a couple of introductions, a few pages of sketches and a rant by the authors at the end which is quite good. It's about webcomics as a business but the point is extendible to the entire arena of internet commerce, and it's mismanagement by big business. There is also a short commentary from the writers for every strip. For some reason they neglected to say exactly which of the guys wrote each commentary, which is slightly annoying (although it's always obvious from context when it matters), but they do make the book less superfluous, (considering that the entire archive is available online for free). Of course, a lot of the comments on the earlier entries are along the lines of “Wow that really sucks. Lets move on to the next one” or “Apparently we were really pissed off at these guys. So pissed off that we depicted them getting flayed alive. I can't remember what they'd done that was so bad now” (there's a little lesson there about saying things in anger) and quite frequently “Yeah I don't know what the hell we're talking about here either.”
The number of variations on that last comment that appear is telling. If you're not immersed in the subculture (and I showed my favourite strip to my sister in order to verify to myself that this is the case) all of this may as well be megaGAMERZ 3133T, and sometimes it doesn't make sense to anyone, even the authors. But it's all part of their charm. Even though How Proust Can Change Your Life was the first book to make me laugh out loud in a long time, this book had me chuckling into the wee hours for the whole three days it took me to read it.
Lucifer: Exodus
by Mike Carey
The only reason I bought this was because I am incapable of leaving a bookshop with only one purchase, and it was the only vaguely interesting comic I could find to accompany Penny Arcade.
I'd become bored with the last few collections of Lucifer, and I had little interest in continuing the story. Not much changed my mind in the first few chapters of this collection, although I was pleased that the Nickelodean style of art that plagued alternating issues up until now has finally dropped out of the series.
To my surprise I found myself really enjoying the second, major storyline of this collection. I believe that it is because the main plot, which has plugged steadily onward for book after book with one jaw dropping, mind blowing cosmic event after another, none of which have dropped my jaw or blown my mind, was set aside for a slightly more low key arc which focused on a smaller bunch of secondary characters that I rather like. I might just pick up the next volume after all.
See also Lucifer Volumes 1, 2&3, 4, 5, 6
Monday, June 18, 2007
Sequels To Beloved Classics Are Always Better Than The Originals
Telltale Games have done a great job with the new series of Sam and Max, keeping a timely release schedule for all six episodes and for the most part maintaining a high standard of quality throughout. Considering that this was the first high profile successful implementation of a episodic model for a video game, it's impressive that they pulled it off and I have very high expectations for next year's season.
The gameplay was generally very good and there's not much to add to my review of the first episode, although it must be noted that there were occasional instances, especially in the last episode, where the puzzles were far too obscure and non-intuitive and I was forced to resort to the most shameful act a gamer is capable of, looking up an internet walkthrough. Mind you this is a flaw that almost every adventure game ever released has suffered from so it's to be expected to a degree.
The quality of the writing varied quite a bit throughout the series. The first two episodes were competent, although you could tell that the writers were still finding their voice for the series, and the third, based around the lame premise of a casino run by a Mafia gang that dressed like teddy bears, was a bit of a slump. However they rebounded strongly with the fourth and fifth episodes, which were absolutely hysterical. The former because of it's brilliant plot; Sam and Max unwittingly kill the president of the USA, and Max ends up having to run for the office against a giant, malevolent robot Abraham Lincoln (and Ralph Nader). The fifth episode doesn't have such a strong plot (the internet turns evil) but makes up for it by being packed with clever dialogue and jokes. The last episode felt a bit rushed in comparison, as if their tight release schedule was finally catching up with the company, but it was still worthwhile, and I'm very much looking forward to season two.
Friday, June 08, 2007
Friday, February 16, 2007
Games I Haven't Played
Prince of Persia: The Sands of Time
I really enjoyed Prince of Persia: The Two Thrones and having heard that The Sands of Time was the best entry in the series I assumed I would enjoy it too. Sadly it is not the case. The gameplay mechanics are not as polished as they were in the more recent game, and the focus is more on fighting than on the cool acrobatic tricks and nifty leaping around that made The Two Thrones so much fun. I reached the first boss monster, got frustrated and never went back to it.
Call of Cthulhu: Dark Corners of the Earth
I heard a few good things about this one on the gaming blogs and it was cheap so I picked it up. There is quite a bit to recommend it: the gameplay is smooth and reasonably bug free, and the designers have done a superb job of evoking both the visceral and the existential dread of Lovecraft's writing. Sadly one cannot say the same for the game's writers, who have pretty much made the overall story a Disney ride through a bullet pointed list of Cthulhu mythos scenarios. Considering that they start out breaking the cardinal rule of these stories (“Don't show the audience the whistling octopus until the end”) it's remarkable that the designers managed to make the individual setpieces work so well. The sewers level (cardinal rule of game design: “Always have a level set in the sewers”) is one of the scariest gaming experiences I've had since Thief 3's orphanage. You know, maybe this one deserves a second chance...
Buffy the Vampire Slayer: Chaos Bleeds
This one on the other hand is just a stinker. You control a selection of characters from the TV show in what is basically a graphically updated version of Double Dragon (and not a very good one at that). The fact that it says 'Buffy' in the title got me most of the way through, but the sad facts are that the game doesn't actually do much with it's license (for some inexplicable reason most of the action takes place in an alternate reality, rather than the actual locations of the TV show), the story sucks and the gameplay is simply dead boring. I reached the last level but just got so bored that I can't be fucked finishing it.
Xenosaga Episode II
When I was a kid I used to love games with elaborate, overwrought storylines and big cinematic cutscenes. If I was still a kid I would probably love this game, as it's story is dramatic and epic, even by Japanese RPG standards, and it's probably about 90% cutscenes. Maybe it would have helped if I'd played the first game, but I never really got a handle on the combat system, so I stopped playing about halfway through.
Heroes of Might and Magic III
This on the other hand is a fantastic game. I probably sunk a good forty or fifty hours into it last year, finishing the main game and making solid progress through the expansions, but it got very hard, and after taking a two month break from it (after moving to Australia and not having a computer) I found that I'd lost my edge and couldn't get any further than where I'd saved my game before moving.
Arcanum
The only reason I stopped playing this one was because I lost the disc. I found it again (actually I found another copy, I thought it had been stolen in the great CD heist of aught-two, but it turns out it was packed away in a box at my Mum's house) over Christmas, so when I have time I intend to get back into it.
Final Fantasy X
You haven't defeated me yet Final Fantasy X, I will get back to you one day! Just you wait!
Wednesday, February 07, 2007
I Know Your Type... MURDERER! Hey, It's The Champion Of Cyrodiil!
It only took me nine months, but I've finally finished Oblivion. When I say 'finished' of course I'm just referring to the main storyline, I still have all the guild missions to finish off, plus all manner of side quests and half the map still to explore. And I just bought the expansion pack.
Oblivion is the fourth RPG in the Elder Scrolls series, and stylistically it is virtually identical to it's predecessors. You are given complete customisation of your character, informed of a direction to go in should you wish to follow the main storyline and then dumped into a huge, detailed world where you are free to go anywhere, do anything, talk to (or kill (or attempt to kill)) anyone and of course to engage in Barnes' favourite pastime, picking up everything no matter how worthless it is in order to sell it for more money.
The story of Oblivion is based around an attempt by an evil demon prince, long ago banished from the Earth, to conquer the empire in which Oblivion is set. He does this, imaginatively enough, by opening huge fiery portals everywhere which spew forth nasty demons who head off and wreck havoc. If this sounds like typical fantasy tripe to you then you're quite right. It was a little bit disappointing to have such a straightforward 'battle against evil' tale in this instalment after the more nuanced, original back story of the previous game in the series (Morrowind). Still one of the strengths of the series is the writers determination to present these fantastical scenarios with realistic consistency and believability, and I appreciated the hints here and there that the invading army of demons (a bloodthirsty, warlike lot who come from a lava filled dungeon world and are fond of saying things like “Kneel or die, slave!”) are really just trying to get back to the home they were exiled from many years ago.
As a game Oblivion is superb. The art and graphics are truly breathtaking, and on a decent computer you feel fully immersed in a genuinely huge, living, breathing world as you traipse around the countryside, admiring the views, picking pretty flowers and getting mauled by wild animals, bandits and wandering demons.
The gameplay is almost perfectly balanced. No other game in recent memory has kept my attention for such a long time. You'd think the endless dungeon clearing and errand running would get old fast but the designers have shrewdly extracted loads of variety from the same old RPG game mechanics that have been employed for decades now. Even just sitting here thinking about it while writing I'm tempted to go back to it... there's a Daedric shrine near where I am at the moment and those quests are always fun. Plus I've got to return to the assassins guild for my next mission from them (and there's nothing more fun than sneaking into a highly secure fortress and offing some unsuspecting chump)...
If I have one criticism it's that a poorly chosen character type can make the game unnecessarily hard. I played a destruction magic/archery based character, and only made progress an inch at a time until about five months ago when with the aid of a few choice magic items my character hit that sweet inflection point and began carving a swathe of destruction through his enemies (and any friends with poor enough AI to get in front of him). Still, the game was good enough to keep me coming back to it often enough to reach that point.
I figured it was past time to write something about this game now that I've finished the main quest, but with the first expansion sitting on my desk and another due in a few months I don't think I'll be putting it aside any time soon...
Edit: Misspelt Cyrodiil. Fucking fantasy names...
Tuesday, December 05, 2006
An Unfathomable Well Of Something
Sam and Max – Culture Shock
I have very fond memories of the original Sam and Max adventure game that was released when I was a teenager. Like so many of the old Lucas Arts games it was genuinely hilarious in a goofy cartoony way and it also combined elements of the black but surreal humour of the comic strip it was based on to become a genuine classic of the genre. Fans of the game comprise a rather large cult following, and as a group we were delighted when Lucas Arts announced a sequel a few years back, then disappointed when they cancelled it, then delighted again when it was picked up by Telltale Games. Of course with such a rocky road to production it was possible that the expectations placed on it would be too much and it would turn out to be a disappointment, but I am happy to report that this is not the case.
The new Sam and Max series is being released in episodic form, much like the Half-Life 2 Episodes series but hopefully with a more punctual schedule. In the first episode Sam and Max, freelance policemen by trade, come against a troublemaking gang of mind controlled washed up former child celebrities. The humour doesn't quite live up to its predecessor, but it's very hard for indiscriminate vigilantism not to be funny and there are plenty of laughs to be had. For some reason I couldn't get enough of pulling over random motorists and charging them with nonsense crimes like 'worshipping false idols'.
As a game this first episode is mostly excellent. Adventure games can often devolve into boring scavenger hunts but Sam and Max consistently provides you with puzzles that actually involve logical thinking, while at the same time being quirky and entertaining. One of the best set pieces of the game is taking a psychiatric test and having to emulate the symptoms of a particular disorder in order to proceed. The lateral thinking part of it is fun and there's plenty of absurdist humour to be had in having Sam re-enact his dreams for the psychiatrist. Towards the end some of the puzzles turn into pointless 'go fetch' scenarios but most of the game holds up well. The next episode is out on the 5th of January, but I'm not sure if this is through Gametap (I refuse to sign up to this, it's too easy for me to find time wasters as it is) so I might have to wait a little longer before I can play it.